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SYSTEM REFERENCE DOCUMENT 3.5

 
Table: Shield Special Abilities

d%

Shield Special Ability

Market Price Modifier 1

01–06

Great invulnerability (10/magic)

+4 bonus

07–12

Great invulnerability (15/magic)

+5 bonus

13–19

Acid warding

+6 bonus

20–26

Cold warding

+6 bonus

27–33

Fire warding

+6 bonus

34–37

Great invulnerability (5/epic)

+6 bonus

38–43

Great spell resistance (SR 21)

+6 bonus

44–46

Infinite arrow deflection

+6 bonus

47–53

Lightning warding

+6 bonus

54–60

Sonic warding

+6 bonus

61–63

Great invulnerability (10/epic)

+7 bonus

64–68

Great spell resistance (SR 23)

+7 bonus

69–71

Exceptional arrow deflection

+8 bonus

72–75

Great spell resistance (SR 25)

+8 bonus

76–78

Great spell resistance (SR 27)

+9 bonus

79

Great reflection

+10 bonus

80–87

Roll on nonepic magic item Table: Shield Special Abilities, then roll again on this table.

88–95

Roll twice on nonepic magic item Table: Shield Special Abilities.

96–100

Roll twice again 2

1 Add to enhancement bonus on Table: Epic Armor and Shields (or on the base epic armor table) to determine total market price.

2 If you roll a special ability twice, only one counts. If you roll two versions of the same special ability, use the better.

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