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SYSTEM REFERENCE DOCUMENT 3.5

 
EPIC ARMOR AND SHIELD BASE PRICE

To find the base price of an epic suit of magic armor or an epic magic shield, roll on Table: Armor and Shields. Note that the +6 to +10 rows apply only to armor and shields that provide an enhancement bonus of +6 to +10 or armor and shields with a single special ability whose market price modifier is +6 to +10. Magic armor and shields with a total effective bonus of +6 to +10 but that have an enhancement bonus of +5 or less and special abilities whose individual market price modifiers are +5 or less use the table for nonepic magic armor to determine price.

Table: Armor and Shields

d%

Enhancement Bonus

Market Price

01

+1 shield 1

+1,000 gp

02

+1 armor 2

+1,000 gp

03

+2 shield 1

+4,000 gp

04

+2 armor 2

+4,000 gp

05–06

+3 shield 1

+9,000 gp

07–08

+3 armor 2

+9,000 gp

09–12

+4 shield 1

+16,000 gp

13–16

+4 armor 2

+16,000 gp

17–21

+5 shield 1

+25,000 gp

22–26

+5 armor 2

+25,000 gp

27–30

+6 shield

+360,000 gp

31–34

+6 armor

+360,000 gp

35–38

+7 shield

+490,000 gp

39–42

+7 armor

+490,000 gp

43–45

+8 shield

+640,000 gp

46–48

+8 armor

+640,000 gp

49–50

+9 shield

+810,000 gp

51–52

+9 armor

+810,000 gp

53–54

+10 shield

+1,000,000 gp

55–56

+10 armor

+1,000,000 gp

57–62

Specific armor or shield 3

63–75

Armor with special ability and roll again 4

76–98

Shield with special ability and roll again 4

99

Epic shield 5

100

Epic armor 5

1 Roll also on nonepic magic item Table: Shield Special Abilities.

2 Roll also on nonepic magic item Table: Armor Special Abilities.

3 Roll on Table: Specific Epic Magic Armor and Shields.

4 Roll on Table: Armor Special Abilities or Table: Shield Special Abilities.

5 Roll on Table: Epic Armor and Shields.

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