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SYSTEM REFERENCE DOCUMENT 3.5

 
Table: Ranged Weapon Special Abilities

d%

Special Ability

Market Price Modifier1

01–07

Acidic blast

+6 bonus

08–14

Distant shot

+6 bonus

15–21

Fiery blast

+6 bonus

22–28

Icy blast

+6 bonus

29–35

Lightning blast

+6 bonus

36–41

Sonic blast

+6 bonus

42–48

Triple-throw

+6 bonus

49–53

Unerring accuracy

+6 bonus

54–60

Dread

+7 bonus

61–65

Anarchic power

+8 bonus

66–70

Holy power

+8 bonus

71–75

Axiomatic power

+8 bonus

76–80

Unholy power

+8 bonus

81–88

Roll on nonepic magic item Table: Ranged Weapon Special Abilities, then roll again on this table.

89–96

Roll twice on nonepic magic item Table: Ranged Weapon Special Abilities.

97–100

Roll twice again2

1 Add to enhancement bonus on Table: Weapons (or on Table: Epic Weapons) to determine total market price.

2 If a special ability is rolled twice, only one counts. If two versions of the same special ability are rolled, use the better.

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