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SYSTEM REFERENCE DOCUMENT 3.5

 
EPIC WEAPON BASE PRICE

To find the base price of an epic magic weapon, roll on Table: Weapons. Note that the +6 to +10 rows apply only to weapons that provide an enhancement bonus of +6 to +10 or weapons with a single special ability whose market price modifier is +6 to +10. Magic weapons with a total effective bonus of +6 to +10 but that have an enhancement bonus of +5 or less and special abilities whose individual market price modifiers are +5 or less use the table for nonepic magic weapons to determine price.

Table: Weapons

d%

Enhancement Bonus

Market Price1

01–03

+1

+2,000 gp

04–07

+2

+8,000 gp

08–13

+3

+18,000 gp

14–20

+4

+32,000 gp

21–28

+5

+50,000 gp

29–36

+6

+720,000 gp

37–43

+7

+980,000 gp

44–49

+8

+1,280,000 gp

50–53

+9

+1,620,000 gp

54–56

+10

+2,000,000 gp

57–61

Specific weapon2

62–80

Melee weapon with special ability and roll again3

81–99

Ranged weapon with special ability and roll again3

100

Roll on Table: Epic Weapons

1 This price is for 50 arrows, crossbow bolts, or sling bullets.

2 See Table: Specific Weapons.

3 See Table: Melee Weapon Special Abilities for melee weapons or Table: Ranged Weapon Special Abilities for ranged weapons.

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