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SYSTEM REFERENCE DOCUMENT 3.5

 
Wind Effects Table

Table: Wind Effects

Wind Force

Wind Speed

Ranged Attacks Normal/Siege Weapons1

Creature Size2

Wind Effect on Creatures

Fort Save DC

Light

0–10 mph

—/—

Any

None

Moderate

11–20 mph

—/—

Any

None

Strong

21–30 mph

–2/—

Tiny or smaller

Knocked down

10

 

 

 

Small or larger

None

 

Severe

31–50 mph

–4/—

Tiny

Blown away

15

 

 

 

Small

Knocked down

 

 

 

 

Medium

Checked

 

 

 

 

Large or larger

None

 

Windstorm

51–74 mph

Impossible/–4

Small or smaller

Blown away

18

 

 

 

Medium

Knocked down

 

 

 

 

Large or Huge

Checked

 

 

 

 

Gargantuan or Colossal

None

 

Hurricane

75–174 mph

Impossible/–8

Medium or smaller

Blown away

20

 

 

 

Large

Knocked down

 

 

 

 

Huge

Checked

 

 

 

 

Gargantuan or Colossal

None

 

Tornado

175–300 mph

Impossible/impossible

Large or smaller

Blown away

30

 

 

 

Huge

Knocked down

 

 

 

 

Gargantuan or Colossal

Checked

 

1 The siege weapon category includes ballista and catapult attacks as well as boulders tossed by giants.

2 Flying or airborne creatures are treated as one size category smaller than their actual size, so an airborne Gargantuan dragon is treated as Huge for purposes of wind effects.

Checked: Creatures are unable to move forward against the force of the wind. Flying creatures are blown back 1d6×5 feet.

Knocked Down: Creatures are knocked prone by the force of the wind. Flying creatures are instead blown back 1d6×10 feet.

Blown Away: Creatures on the ground are knocked prone and rolled 1d4×10 feet, taking 1d4 points of nonlethal damage per 10 feet. Flying creatures are blown back 2d6×10 feet and take 2d6 points of nonlethal damage due to battering and buffeting.

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