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SYSTEM REFERENCE DOCUMENT 3.5

 
Cost Modifiers for Mechanical Traps Table

Table: Cost Modifiers for Mechanical Traps

Feature

Cost Modifier

Trigger Type

 

Location

Proximity

+1,000 gp

Touch

Touch (attached)

–100 gp

Timed

+1,000 gp

Reset Type

 

No reset

–500 gp

Repair

–200 gp

Manual

Automatic

+500 gp (or 0 if trap has timed trigger)

Bypass Type

 

Lock

+100 gp (Open Lock DC 30)

Hidden switch

+200 gp (Search DC 25)

Hidden lock

+300 gp (Open Lock DC 30, Search DC 25)

Search DC

 

19 or lower

–100 gp x (20 – DC)

20

21 or higher

+200 gp x (DC – 20)

Disable Device DC

 

19 or lower

–100 gp x (20 – DC)

20

21 or higher

+200 gp x (DC – 20)

Reflex Save DC (Pit or Other Save-Dependent Trap)

19 or lower

–100 gp x (20 – DC)

20

21 or higher

+300 gp x (DC – 20)

Attack Bonus (Melee or Ranged Attack Trap)

+9 or lower

–100 gp x (10 – bonus)

+10

+11 or higher

+200 gp x (bonus – 10)

Damage Bonus

 

High strength rating (ranged attack trap)

+100 gp x bonus (max +4)

High Strength bonus (melee attack trap)

+100 gp x bonus (max +8)

Miscellaneous Features

 

Never miss

+1,000 gp

Poison

Cost of poison*

Alchemical item

Cost of item*

* Multiply cost by 20 if trap features automatic reset.

 

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