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SYSTEM REFERENCE DOCUMENT 3.5

 
FIENDISH ROC

 

Gargantuan Magical Beast (Augmented Animal, Extraplanar)

Hit Dice:

18d8+126 (207 hp)

Initiative:

+2

Speed:

20 ft. (4 squares), fly 80 ft. (average)

Armor Class:

17 (–4 size, +2 Dex, +9 natural), touch 8, flatfooted 15

Base Attack/Grapple:

+13/+37

Attack:

Talon +21 melee (2d6+12)

Full Attack:

2 talons +21 melee (2d6+12) and bite +19 melee (2d8+6)

Space/Reach:

20 ft./15 ft.

Special Attacks:

smite evil

Special Qualities:

Low-light vision, damage resistance 10/magic, darkvision 60ft, resistance to acid 10 cold 10 and electricity 10, spell resistance 23

Saves:

Fort +18, Ref +13, Will +9

Abilities:

Str 34, Dex 15, Con 24, Int 3, Wis 13, Cha 11

Skills:

Hide –3, Listen +10, Spot +14

Feats:

Alertness, Flyby Attack, Iron Will, Multiattack, Power Attack, Snatch, Wingover

Environment:

Any Evil-aligned plane

Organization:

Solitary or pair

Challenge Rating:

11

Treasure:

None

Alignment:

Always evil (any)

Advancement:

19–32 HD (Gargantuan); 33–54 (Colossal)

Level Adjustment:

+2

A roc’s plumage is either dark brown or golden from head to tail. These enormous creatures are 30 feet long from the beak to the base of the tail, with wingspans as wide as 80 feet. A roc weighs about 8,000 pounds.

COMBAT

A roc attacks from the air, swooping earthward to snatch prey in its powerful talons and carry it off for itself and its young to devour. A solitary roc is typically hunting and will attack any Medium or larger creature that appears edible. A mated pair of rocs attack in concert, fighting to the death to defend their nests or hatchlings.

Skills: Rocs have a +4 racial bonus on Spot checks.

Smite Good (Su): Once per day a fiendish creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against a good foe. -- In this case +18.

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