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SYSTEM REFERENCE DOCUMENT 3.5

 
FIENDISH MONSTROUS CENTIPEDE

 

Fiendish Monstrous Centipede, Tiny

Fiendish Monstrous Centipede, Small

Fiendish Monstrous Centipede, Medium

 

Tiny Magical Beast (Augmented Vermin, extraplanar)

Small Magical Beast (Augmented Vermin, extraplanar)

Medium Magical Beast (Augmented Vermin, extraplanar)

Hit Dice:

1/4 d8 (1 hp)

1/2 d8 (2 hp)

1d8 (4 hp)

Initiative:

+2

+2

+2

Speed:

20 ft. (4 squares), climb 20 ft.

30 ft. (6 squares), climb 30 ft.

40 ft. (8 squares), climb 40 ft.

Armor Class:

14 (+2 size, +2 Dex), touch 14, flat-footed 12

14 (+1 size, +2 Dex, +1 natural), touch 13, flat-footed 12

14 (+2 Dex, +2 natural), touch 12, flat-footed 12

Base Attack/Grapple:

+0/–13

+0/–7

+0/–1

Attack:

Bite +4 melee (1d3–5 plus poison)

Bite +3 melee (1d4–3 plus poison)

Bite +2 melee (1d6–1 plus poison)

Full Attack:

Bite +4 melee (1d3–5 plus poison)

Bite +3 melee (1d4–3 plus poison)

Bite +2 melee (1d6–1 plus poison)

Space/Reach:

2-1/2 ft./0 ft.

5 ft./5 ft.

5 ft./5 ft.

Special Attacks:

Poison, smite evil

Poison, smite evil

Poison, smite evil

Special Qualities:

Darkvision 60 ft., vermin traits, resistance to cold 5 and fire 5, spell resistance 5

Darkvision 60 ft., vermin traits, resistance to cold 5 and fire 5, spell resistance 5

Darkvision 60 ft., vermin traits, resistance to cold 5 and fire 5, spell resistance 6

Saves:

Fort +2, Ref +2, Will +0

Fort +2, Ref +2, Will +0

Fort +2, Ref +2, Will +0

Abilities:

Str 1, Dex 15, Con 10, Int 3, Wis 10, Cha 2

Str 5, Dex 15, Con 10, Int 3, Wis 10, Cha 2

Str 9, Dex 15, Con 10, Int 3, Wis 10, Cha 2

Skills:

Climb +10, Hide +18, Spot +4

Climb +10, Hide +14, Spot +4

Climb +10, Hide +10, Spot +4

Feats:

Weapon FinesseB

Weapon FinesseB

Weapon FinesseB

Environment:

Any Evil-aligned plane

Any Evil-aligned plane

Any Evil-aligned plane

Organization:

Colony (8–16)

Colony (2–5) or swarm (6–11)

Solitary or colony (2–5)

Challenge Rating:

1/8

1/4

1/2

Advancement:

Level Adjustment:

+2

+2

+2


 

Fiendish Monstrous Centipede, Large

Fiendish Monstrous Centipede, Huge

 

Large Magical Beast (Augmented Vermin, extraplanar)

Huge Magical Beast (Augmented Vermin, extraplanar)

Hit Dice:

3d8 (13 hp)

6d8+6 (33 hp)

Initiative:

+2

+2

Speed:

40 ft. (8 squares), climb 40 ft.

40 ft. (8 squares), climb 40 ft.

Armor Class:

14 (–1 size, +2 Dex, +3 natural), touch 11, flat-footed 12

16 (–2 size, +2 Dex, +6 natural), touch 10, flat-footed 14

Base Attack/Grapple:

+2/+7

+4/+15

Attack:

Bite +3 melee (1d8+1 plus poison)

Bite +5 melee (2d6+4 plus poison)

Full Attack:

Bite +3 melee (1d8+1 plus poison)

Bite +5 melee (2d6+4 plus poison)

Space/Reach:

10 ft./5 ft.

15 ft./10 ft.

Special Attacks:

Poison, smite evil

Poison, smite evil

Special Qualities:

Darkvision 60 ft., vermin traits, resistance to cold 5 and fire 5, spell resistance 8

Darkvision 60 ft., vermin traits, damage resistance 5/magic, resistance to cold 5 and fire 5, spell resistance 11

Saves:

Fort +3, Ref +3, Will +1

Fort +6, Ref +4, Will +2

Abilities:

Str 13, Dex 15, Con 10, Int 3, Wis 10, Cha 2

Str 17, Dex 15, Con 12, Int 3, Wis 10, Cha 2

Skills:

Climb +10, Hide +6, Spot +4

Climb +11, Hide +2, Spot +4

Feats:

Weapon FinesseB

Environment:

Any Evil-aligned plane

Any Evil-aligned plane

Organization:

Solitary or colony (2–5)

Solitary or colony (2–5)

Challenge Rating:

1

3

Advancement:

4–5 HD (Large)

7–11 HD (Huge)

Level Adjustment:

+2

+2


 

Fiendish Monstrous Centipede, Gargantuan

Fiendish Monstrous Centipede, Colossal

 

Gargantuan Magical Beast (Augmented Vermin, extraplanar)

Colossal Magical Beast (Augmented Vermin, extraplanar)

Hit Dice:

12d8+12 (66 hp)

24d8+24 (132 hp)

Initiative:

+2

+1

Speed:

40 ft. (8 squares), climb 40 ft.

40 ft. (8 squares), climb 40 ft.

Armor Class:

18 (–4 size, +2 Dex, +10 natural), touch 8, flat-footed 16

20 (–8 size, +2 Dex, +16 natural), touch 4, flat-footed 18

Base Attack/Grapple:

+9/+27

+18/+42

Attack:

Bite +11 melee (2d8+9 plus poison)

Bite +18 melee (4d6+12 plus poison)

Full Attack:

Bite +11 melee (2d8+9 plus poison)

Bite +18 melee (4d6+12 plus poison)

Space/Reach:

20 ft./15 ft.

30 ft./20 ft.

Special Attacks:

Poison, smite evil

Poison, smite evil

Special Qualities:

Darkvision 60 ft., vermin traits, damage resistance 10/magic, resistance to acid 10 cold 10 and electricity 10, spell resistance 17

Darkvision 60 ft., vermin traits, damage resistance 10/magic, resistance to acid 10 cold 10 and electricity 10, spell resistance 25

Saves:

Fort +9, Ref +6, Will +4

Fort +15, Ref +9, Will +8

Abilities:

Str 23, Dex 15, Con 12, Int 3, Wis 10, Cha 2

Str 27, Dex 13, Con 12, Int 3, Wis 10, Cha 2

Skills:

Climb +14, Hide –2, Spot +4

Climb +16, Hide –7, Spot +4

Feats:

Environment:

Any Evil-aligned plane

Any Evil-aligned plane

Organization:

Solitary

Solitary

Challenge Rating:

8

11

Advancement:

17–23 HD (Gargantuan)

25–48 HD (Colossal)

Level Adjustment:

+2

+2

Monstrous centipedes tend to attack anything that resembles food, biting with their jaws and injecting their poison.

Size

Fort DC

Damage

Size

Fort DC

Damage

Tiny

10

1 Dex

Huge

14

1d6 Dex

Small

10

1d2 Dex

Gargantuan

17

1d8 Dex

Medium

10

1d3 Dex

Colossal

23

2d6 Dex

Large

11

1d4 Dex

 

 

 

Poison (Ex): A monstrous centipede has a poisonous bite. The details vary by the centipede’s size, as shown on the table above. The save DCs are Constitution-based. The indicated damage is both initial and secondary damage.

Skills: Monstrous centipedes have a +4 racial bonus on Spot checks, and a +8 racial bonus on Climb and Hide checks. They can use either their Strength or Dexterity modifier for Climb checks, whichever is higher. Monstrous scorpions can take 10 on Climb checks, even if threatened or distracted.

Smite Good (Su): Once per day a fiendish creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against a good foe.

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