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SYSTEM REFERENCE DOCUMENT 3.5

 
FIENDISH LIZARD

 

Tiny Magical Beast (Augmented Animal, Extraplanar)

Hit Dice:

1/2 d8 (2 hp)

Initiative:

+2

Speed:

20 ft. (4 squares), climb 20 ft.

Armor Class:

14 (+2 size, +2 Dex), touch 14, flat-footed 12

Base Attack/Grapple:

+0/–12

Attack:

Bite +4 melee (1d4–4)

Full Attack:

Bite +4 melee (1d4–4)

Space/Reach:

2-1/2 ft./0 ft.

Special Attacks:

smite evil

Special Qualities:

Low-light vision, darkvision 60ft, resistance to cold 5 and fire 5, spell resistance 5

Saves:

Fort +2, Ref +4, Will +1

Abilities:

Str 3, Dex 15, Con 10, Int 3, Wis 12, Cha 2

Skills:

Balance +10, Climb +12, Hide +10, Listen +3, Spot +3

Feats:

Weapon Finesse

Environment:

Any Evil-aligned plane

Organization:

Solitary

Challenge Rating:

1/6

Alignment:

Always evil (any)

Advancement:

+2

Level Adjustment:

+2

The statistics presented here describe small, nonvenomous lizards of perhaps a foot or two in length, such as an iguana.

Combat

Lizards prefer flight to combat, but they can bite painfully if there is no other option.

Skills: Lizards have a +8 racial bonus on Balance checks. They also have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. Lizards use their Dexterity modifier instead of their Strength modifier for Climb checks.

Smite Good (Su): Once per day a fiendish creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against a good foe. -- In this case +0.

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