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SYSTEM REFERENCE DOCUMENT 3.5

 
FIENDISH LION

 

Large Magical Beast (Augmented Animal, Extraplanar)

Hit Dice:

5d8+10 (32 hp)

Initiative:

+3

Speed:

40 ft. (8 squares)

Armor Class:

15 (–1 size, +3 Dex, +3 natural), touch 12, flat-footed 12

Base Attack/Grapple:

+3/+12

Attack:

Claw +7 melee (1d4+5)

Full Attack:

2 claws +7 melee (1d4+5) and bite +2 melee (1d8+2)

Space/Reach:

10 ft./5 ft.

Special Attacks:

Pounce, improved grab, rake 1d4+2, smite evil

Special Qualities:

Low-light vision, scent, damage resistance 5/magic, darkvision 60ft, resistance to cold 5 and fire 5, spell resistance 10

Saves:

Fort +6, Ref +7, Will +2

Abilities:

Str 21, Dex 17, Con 15, Int 3, Wis 12, Cha 6

Skills:

Balance +7, Hide +3*, Listen +5, Move Silently +11, Spot +5

Feats:

Alertness, Run

Environment:

Any Evil-aligned plane

Organization:

Solitary, pair, or pride (6–10)

Challenge Rating:

4

Alignment:

Always evil (any)

Advancement:

6–8 HD (Large)

Level Adjustment:

+2

The statistics presented here describe a male African lion, which is 5 to 8 feet long and weighs 330 to 550 pounds. Females are slightly smaller but use the same statistics.

Combat

Pounce (Ex): If a lion charges a foe, it can make a full attack, including two rake attacks.

Improved Grab (Ex): To use this ability, a lion must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.

Rake (Ex): Attack bonus +7 melee, damage 1d4+2.

Skills: Lions have a +4 racial bonus on Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +12.

Smite Good (Su): Once per day a fiendish creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against a good foe. -- In this case +5.

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