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SYSTEM REFERENCE DOCUMENT 3.5

 
CELESTIAL GIANT BOMBARDIER BEETLE

 

Medium Magical Beast (Augmented Vermin, Extraplanar)

Hit Dice:

2d8+4 (13 hp)

Initiative:

+0

Speed:

30 ft. (6 squares)

Armor Class:

16 (+6 natural), touch 10, flat-footed 16

Base Attack/Grapple:

+1/+2

Attack:

Bite +2 melee (1d4+1)

Full Attack:

Bite +2 melee (1d4+1)

Space/Reach:

5 ft./5 ft.

Special Attacks:

Acid spray, smite evil

Special Qualities:

Darkvision 60 ft., vermin traits, resistance to acid 5 cold 5 and electricity 5, spell resistance 7

Saves:

Fort +5, Ref +0, Will +0

Abilities:

Str 13, Dex 10, Con 14, Int 3, Wis 10, Cha 9

Skills:

Feats:

Environment:

Any Good-aligned plane

Organization:

Cluster (2–5) or click (6–11)

Challenge Rating:

2

Alignment:

Always good (any)

Advancement:

3–4 HD (Medium); 5–6 HD (Large)

Level Adjustment:

+2

These creatures feed primarily on carrion and offal, gathering heaps of the stuff in which to build nests and lay eggs. A giant bombardier beetle is about 6 feet long. Giant bombardier beetles normally attack only to defend themselves, their nests, or their eggs.

Acid Spray (Ex): When attacked or disturbed, the creature can release a 10-foot cone of acidic vapor once per round. Those within the cone must succeed on a DC 13 Fortitude save or take 1d4+2 points of acid damage. The save DC is Constitution-based.

Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe. -- In this case +2.

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