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SYSTEM REFERENCE DOCUMENT 3.5

 
CELESTIAL BEAR, POLAR

 

Large Magical Beast (Augmented Animal, Extraplanar)

Hit Dice:

8d8+32 (68 hp)

Initiative:

+1

Speed:

40 ft. (8 squares), swim 30 ft.

Armor Class:

15 (–1 size, +1 Dex, +5 natural), touch 10, flat-footed 14

Base Attack/Grapple:

+6/+18

Attack:

Claw +13 (1d8+8)

Full Attack:

2 claws +13 melee (1d8+8) and bite +8 melee (2d6+4)

Space/Reach:

10 ft./5 ft.

Special Attacks:

Improved grab, smite evil

Special Qualities:

Low-light vision, scent, damage resistance 5/magic, darkvision 60ft, resistance to acid 10 cold 10 and electricity 10, spell resistance 13

Saves:

Fort +10, Ref +7, Will +3

Abilities:

Str 27, Dex 13, Con 19, Int 3, Wis 12, Cha 6

Skills:

Hide –2*, Listen +5, Spot +7, Swim +16

Feats:

Endurance, Run, Track

Environment:

Any Good-aligned plane

Organization:

Solitary or pair

Challenge Rating:

6

Alignment:

Always good (any)

Advancement:

9–12 HD (Large)

Level Adjustment:

+2

These long, lean carnivores are slightly taller than brown bears.

Combat

Polar bears fight just as brown bears do.

Improved Grab (Ex): To use this ability, a polar bear must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

Skills: A polar bear has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A polar bear’s white coat bestows a +12 racial bonus on Hide checks in snowy areas.

Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe. -- In this case +8.

Double Ended Spear Terminator Bar
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