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| SYSTEM REFERENCE DOCUMENT 3.5 | ||
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Large Aberration |
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Hit Dice: |
6d8+9 (36 hp) |
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Initiative: |
+0 |
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Speed: |
20 ft. (4 squares) |
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Armor Class: |
17 (–1 size, +8 natural), touch 9, flat-footed 17 |
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Base Attack/Grapple: |
+4/+8 |
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Attack: |
Tentacle +4 melee (1d6) |
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Full Attack: |
2 tentacles +4 melee (1d6) and bite –2 melee (1d4) |
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Space/Reach: |
10 ft./10 ft. (15 ft. with tentacle) |
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Special Attacks: |
Constrict 1d6, disease, improved grab |
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Special Qualities: |
Darkvision 60 ft., scent |
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Saves: |
Fort +3, Ref +2, Will +6 |
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Abilities: |
Str 11, Dex 10, Con 13, Int 5, Wis 12, Cha 6 |
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Skills: |
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Feats: |
Alertness, Toughness, Weapon Focus (tentacle) |
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Environment: |
Underground |
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Organization: |
Solitary, pair, or cluster (3–4) |
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Challenge Rating: |
4 |
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Treasure: |
Standard |
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Alignment: |
Usually neutral |
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Advancement: |
7–8 HD (Large); 9–18 HD (Huge) |
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Level Adjustment: |
— |
A typical otyugh has a body 8 feet in diameter and weighs about 500 pounds.
Otyughs speak Common.
COMBAT
An otyugh attacks living creatures if it feels threatened or if it is hungry; otherwise it is content to remain hidden. Otyughs slash and squeeze opponents with their tentacles, which they also use to drag prey into their mouths.
Constrict (Ex): An otyugh deals automatic tentacle damage with a successful grapple check.
Disease (Ex): Filth fever—bite, Fortitude DC 14, incubation period 1d3 days; damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based.
Improved Grab (Ex): To use this ability, an otyugh must hit with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Skills: *An otyugh has a +8 racial bonus on Hide checks when in its lair, due to its natural coloration.