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| SYSTEM REFERENCE DOCUMENT 3.5 | ||
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Large Animal |
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Hit Dice: |
3d8+9 (22 hp) |
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Initiative: |
+1 |
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Speed: |
30 ft. (6 squares) |
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Armor Class: |
13 (–1 size, +1 Dex, +3 natural), touch 10, flat-footed 12 |
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Base Attack/Grapple: |
+2/+9 |
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Attack: |
Hoof +4 melee (1d4+3) |
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Full Attack: |
2 hooves +4 melee (1d4+3) |
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Space/Reach: |
10 ft./5 ft. |
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Special Attacks: |
— |
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Special Qualities: |
Low-light vision, scent |
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Saves: |
Fort +6, Ref +4, Will +1 |
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Abilities: |
Str 16, Dex 13, Con 17, Int 2, Wis 11, Cha 6 |
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Skills: |
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Feats: |
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Environment: |
Warm plains |
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Organization: |
Domesticated |
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Challenge Rating: |
1 |
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Advancement: |
— |
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Level Adjustment: |
— |
Mules are sterile crossbreeds of donkeys and horses. A mule is similar to a light horse, but slightly stronger and more agile.
Combat
A mule’s powerful kick can be dangerous.
Carrying Capacity: A light load for a mule is up to 230 pounds; a medium load, 231–460 pounds; and a heavy load, 461–690 pounds. A mule can drag 3,450 pounds.
Skills: Mules have a +2 racial bonus on Dexterity checks to avoid slipping or falling.