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  SYSTEM REFERENCE DOCUMENT 3.5  
MONSTROUS CENTIPEDE

 

Monstrous Centipede, Tiny

Monstrous Centipede, Small

Monstrous Centipede, Medium

 

Tiny Vermin

Small Vermin

Medium Vermin

Hit Dice:

1/4 d8 (1 hp)

1/2 d8 (2 hp)

1d8 (4 hp)

Initiative:

+2

+2

+2

Speed:

20 ft. (4 squares), climb 20 ft.

30 ft. (6 squares), climb 30 ft.

40 ft. (8 squares), climb 40 ft.

Armor Class:

14 (+2 size, +2 Dex), touch 14, flat-footed 12

14 (+1 size, +2 Dex, +1 natural), touch 13, flat-footed 12

14 (+2 Dex, +2 natural), touch 12, flat-footed 12

Base Attack/Grapple:

+0/–13

+0/–7

+0/–1

Attack:

Bite +4 melee (1d3–5 plus poison)

Bite +3 melee (1d4–3 plus poison)

Bite +2 melee (1d6–1 plus poison)

Full Attack:

Bite +4 melee (1d3–5 plus poison)

Bite +3 melee (1d4–3 plus poison)

Bite +2 melee (1d6–1 plus poison)

Space/Reach:

2-1/2 ft./0 ft.

5 ft./5 ft.

5 ft./5 ft.

Special Attacks:

Poison

Poison

Poison

Special Qualities:

Darkvision 60 ft., vermin traits

Darkvision 60 ft., vermin traits

Darkvision 60 ft., vermin traits

Saves:

Fort +2, Ref +2, Will +0

Fort +2, Ref +2, Will +0

Fort +2, Ref +2, Will +0

Abilities:

Str 1, Dex 15, Con 10, Int —, Wis 10, Cha 2

Str 5, Dex 15, Con 10, Int —, Wis 10, Cha 2

Str 9, Dex 15, Con 10, Int —, Wis 10, Cha 2

Skills:

Climb +10, Hide +18, Spot +4

Climb +10, Hide +14, Spot +4

Climb +10, Hide +10, Spot +4

Feats:

Weapon FinesseB

Weapon FinesseB

Weapon FinesseB

Environment:

Underground

Underground

Underground

Organization:

Colony (8–16)

Colony (2–5) or swarm (6–11)

Solitary or colony (2–5)

Challenge Rating:

1/8

1/4

1/2

Advancement:

Level Adjustment:


 

Monstrous Centipede, Large

Monstrous Centipede, Huge

 

Large Vermin

Huge Vermin

Hit Dice:

3d8 (13 hp)

6d8+6 (33 hp)

Initiative:

+2

+2

Speed:

40 ft. (8 squares), climb 40 ft.

40 ft. (8 squares), climb 40 ft.

Armor Class:

14 (–1 size, +2 Dex, +3 natural), touch 11, flat-footed 12

16 (–2 size, +2 Dex, +6 natural), touch 10, flat-footed 14

Base Attack/Grapple:

+2/+7

+4/+15

Attack:

Bite +3 melee (1d8+1 plus poison)

Bite +5 melee (2d6+4 plus poison)

Full Attack:

Bite +3 melee (1d8+1 plus poison)

Bite +5 melee (2d6+4 plus poison)

Space/Reach:

10 ft./5 ft.

15 ft./10 ft.

Special Attacks:

Poison

Poison

Special Qualities:

Darkvision 60 ft., vermin traits

Darkvision 60 ft., vermin traits

Saves:

Fort +3, Ref +3, Will +1

Fort +6, Ref +4, Will +2

Abilities:

Str 13, Dex 15, Con 10, Int —, Wis 10, Cha 2

Str 17, Dex 15, Con 12, Int —, Wis 10, Cha 2

Skills:

Climb +10, Hide +6, Spot +4

Climb +11, Hide +2, Spot +4

Feats:

Weapon FinesseB

Environment:

Underground

Underground

Organization:

Solitary or colony (2–5)

Solitary or colony (2–5)

Challenge Rating:

1

2

Advancement:

4–5 HD (Large)

7–11 HD (Huge)

Level Adjustment:


 

Monstrous Centipede, Gargantuan

Monstrous Centipede, Colossal

 

Gargantuan Vermin

Colossal Vermin

Hit Dice:

12d8+12 (66 hp)

24d8+24 (132 hp)

Initiative:

+2

+1

Speed:

40 ft. (8 squares), climb 40 ft.

40 ft. (8 squares), climb 40 ft.

Armor Class:

18 (–4 size, +2 Dex, +10 natural), touch 8, flat-footed 16

20 (–8 size, +2 Dex, +16 natural), touch 4, flat-footed 18

Base Attack/Grapple:

+9/+27

+18/+42

Attack:

Bite +11 melee (2d8+9 plus poison)

Bite +18 melee (4d6+12 plus poison)

Full Attack:

Bite +11 melee (2d8+9 plus poison)

Bite +18 melee (4d6+12 plus poison)

Space/Reach:

20 ft./15 ft.

30 ft./20 ft.

Special Attacks:

Poison

Poison

Special Qualities:

Darkvision 60 ft., vermin traits

Darkvision 60 ft., vermin traits

Saves:

Fort +9, Ref +6, Will +4

Fort +15, Ref +9, Will +8

Abilities:

Str 23, Dex 15, Con 12, Int —, Wis 10, Cha 2

Str 27, Dex 13, Con 12, Int —, Wis 10, Cha 2

Skills:

Climb +14, Hide –2, Spot +4

Climb +16, Hide –7, Spot +4

Feats:

Environment:

Underground

Underground

Organization:

Solitary

Solitary

Challenge Rating:

6

9

Advancement:

17–23 HD (Gargantuan)

25–48 HD (Colossal)

Level Adjustment:

Monstrous centipedes tend to attack anything that resembles food, biting with their jaws and injecting their poison.

Size

Fort DC

Damage

Size

Fort DC

Damage

Tiny

10

1 Dex

Huge

14

1d6 Dex

Small

10

1d2 Dex

Gargantuan

17

1d8 Dex

Medium

10

1d3 Dex

Colossal

23

2d6 Dex

Large

11

1d4 Dex

 

 

 

Poison (Ex): A monstrous centipede has a poisonous bite. The details vary by the centipede’s size, as shown on the table above. The save DCs are Constitution-based. The indicated damage is both initial and secondary damage.

Skills: Monstrous centipedes have a +4 racial bonus on Spot checks, and a +8 racial bonus on Climb and Hide checks. They can use either their Strength or Dexterity modifier for Climb checks, whichever is higher. Monstrous scorpions can take 10 on Climb checks, even if threatened or distracted.

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