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| SYSTEM REFERENCE DOCUMENT 3.5 | ||
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Medium Animal |
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Hit Dice: |
2d8+4 (13 hp) |
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Initiative: |
+2 |
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Speed: |
50 ft. (10 squares) |
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Armor Class: |
14 (+2 Dex, +2 natural), touch 12, flat-footed 12 |
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Base Attack/Grapple: |
+1/+3 |
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Attack: |
Bite +3 melee (1d6+3) |
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Full Attack: |
Bite +3 melee (1d6+3) |
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Space/Reach: |
5 ft./5 ft. |
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Special Attacks: |
Trip |
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Special Qualities: |
Low-light vision, scent |
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Saves: |
Fort +5, Ref +5, Will +1 |
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Abilities: |
Str 14, Dex 15, Con 15, Int 2, Wis 13, Cha 6 |
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Skills: |
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Feats: |
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Environment: |
Warm deserts |
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Organization: |
Solitary, pair, or pack (7–16) |
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Challenge Rating: |
1 |
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Advancement: |
3 HD (Medium); 4–5 HD (Large) |
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Level Adjustment: |
— |
Hyenas are pack hunters infamous for their cunning and their unnerving vocalizations. The statistics presented here are for a striped hyena, which is about 3 feet long and weighs about 120 pounds.
Combat
A favorite tactic is to send a few individuals against the foe’s front while the rest of the pack circles and attacks from the flanks or rear.
Trip (Ex): A hyena that hits with its bite attack can attempt to trip the opponent (+2 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the hyena.
Skills: *Hyenas have a +4 racial bonus on Hide checks in areas of tall grass or heavy undergrowth.