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| SYSTEM REFERENCE DOCUMENT 3.5 | ||
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Small Vermin |
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Hit Dice: |
1d8 (4 hp) |
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Initiative: |
+0 |
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Speed: |
30 ft. (6 squares) |
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Armor Class: |
16 (+1 size, +5 natural), touch 11, flat-footed 16 |
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Base Attack/Grapple: |
+0/–4 |
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Attack: |
Bite +1 melee (2d4) |
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Full Attack: |
Bite +1 melee (2d4) |
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Space/Reach: |
5 ft./5 ft. |
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Special Attacks: |
— |
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Special Qualities: |
Darkvision 60 ft., vermin traits |
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Saves: |
Fort +2, Ref +0, Will +0 |
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Abilities: |
Str 10, Dex 11, Con 11, Int —, Wis 10, Cha 7 |
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Skills: |
— |
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Feats: |
— |
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Environment: |
Warm plains |
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Organization: |
Cluster (2–5) or colony (6–11) |
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Challenge Rating: |
1/3 |
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Advancement: |
2–3 HD (Small) |
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Level Adjustment: |
— |
These luminous nocturnal insects are prized by miners and adventurers. They have two glands, one above each eye, that produce a red glow. The glands’ luminosity persists for 1d6 days after removal from the beetle, illuminating a roughly circular area with a 10-foot radius. Giant fire beetles are about 2 feet long.