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  SYSTEM REFERENCE DOCUMENT 3.5  
ELF

 

Elf, 1st-Level Warrior

Drow, 1st-Level Warrior

 

Medium Humanoid (Elf )

Medium Humanoid (Elf )

Hit Dice:

1d8 (4 hp)

1d8 (4 hp)

Initiative:

+1

+1

Speed:

30 ft. (6 squares)

30 ft. (6 squares)

Armor Class:

15 (+1 Dex, +3 studded leather, +1 light shield), touch 11, flat-footed 14

16 (+1 Dex, +4 chain shirt, +1 light shield) touch 11, flat-footed 15

Base Attack/Grapple:

+1/+2

+1/+2

Attack:

Longsword +2 melee (1d8+1/19–20) or longbow +3 ranged (1d8/x3)

Rapier +3 melee (1d6+1/18–20) or hand crossbow +2 ranged (1d4/19–20)

Full Attack:

Longsword +2 melee(1d8+1/19–20) or longbow +3 ranged (1d8/x3)

Rapier +3 melee (1d6+1/18–20) or hand crossbow +2 ranged (1d4/19–20)

Space/Reach:

5 ft./5 ft.

5 ft./5 ft.

Special Attacks:

None

Poison, spell-like abilities

Special Qualities:

Elven traits

Drow traits, spell resistance 12

Saves:

Fort +2, Ref +1, Will –1*

Fort +2, Ref +1, Will –1*

Abilities:

Str 13, Dex 13, Con 10, Int 10, Wis 9, Cha 8

Str 13, Dex 13, Con 10, Int 12, Wis 9, Cha 10

Skills:

Hide +1, Listen +2, Search +3, Spot +2

Hide +0, Listen +2, Search +4, Spot +3

Feats:

Weapon Focus (longbow)

Weapon Focus (rapier)

Environment:

Temperate forest
(Half-elf: Temperate forests)
(Aquatic: Temperate aquatic)
(Gray: Temperate mountains)
(Wild: Warm forests)
(Wood: Temperate forests)

Underground

Organization:

Squad (2–4), company (11–20 plus 2 3rd-level sergeants and 1 leader of 3rd–6th level), or band (30–100 plus 20% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)

Squad (2–4), patrol (5–8 plus 2 2nd-level sergeants and 1 leader of 3rd–6th level), or band (20–50 plus 10% noncombatants plus 1 2nd-level sergeant per 5 adults, 2d4 6th-level lieutenants, and 1d4 9th-level captains)

Challenge Rating:

1/2

1 (see text)

Treasure:

Standard

Standard

Alignment:

Usually chaotic good

(Wood: Usually neutral)

Usually neutral evil

Advancement:

By character class

By character class

Level Adjustment:

+0

+2

Elves average 5 feet tall and typically weigh just over 100 pounds. They live on fruits and grains, though they occasionally hunt for fresh meat. Elves prefer colorful clothes, usually with a green-and-gray cloak that blends well with the colors of the forest.

Elves speak Elven, and most also know Common and Sylvan.

Most elves encountered outside their homes are warriors; the information presented here is for one of 1st level.

COMBAT

Elves are cautious warriors and take time to analyze their opponents and the location of the fight if at all possible, maximizing their advantage by using ambushes, snipers, and camouflage. They prefer to fire from cover and retreat before they are found, repeating this maneuver until all of their enemies are dead.

They prefer longbows, shortbows, rapiers, and longswords. In melee, elves are graceful and deadly, using complex maneuvers that are beautiful to observe. Their wizards often use sleep spells during combat because these won’t affect other elves.

Elf Traits (Ex): Elves possess the following racial traits.

The elf warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.

SUBRACES

The above information describes the high elf, the most common variety. There are five other major subraces of elf, in addition to half-elves, who share enough elven characteristics to be included here.

Half-Elf

Half-elves are not truly an elf subrace, but they are often mistaken for elves. Half-elves usually inherit a good blend of their parents’ physical characteristics.

Half-Elf Traits (Ex): Half-elves possess the following racial traits.

Aquatic Elf

Also called sea elves, these creatures are waterbreathing cousins to land-dwelling elves.

Aquatic elves fight underwater with tridents, spears, and nets.

Aquatic Elf Traits (Ex): These traits are in addition to the high elf traits, except where noted.

Drow

Also known as dark elves, drow are a depraved and evil subterranean offshoot.

White is the most common hair color among drow, but almost any pale shade is possible. Drow tend to be smaller and thinner than other sorts of elves, and their eyes are often a vivid red.

Drow usually coat their arrows with a potent venom.

Poison (Ex): An opponent hit by a drow’s poisoned weapon must succeed on a DC 13 Fortitude save or fall unconscious. After 1 minute, the subject must succeed on another DC 13 Fortitude save or remain unconscious for 2d4 hours. A typical drow carries 1d4–1 doses of drow knockout poison. Drow typically coat arrows and crossbow bolts with this poison, but it can also be applied to a melee weapon. Note that drow have no special ability to apply poison without risking being poisoned themselves. Since this poison is not a magical effect, drow and other elves are susceptible to it.

Drow Traits (Ex): These traits are in addition to the high elf traits, except where noted.

The drow warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.

Challenge Rating: Drow with levels in NPC classes have a CR equal to their character level. Drow with levels in PC classes have a CR equal to their character level +1.

Gray Elf

Taller and grander in physical appearance than others of their race, gray elves have a reputation for being aloof and arrogant (even by elven standards). They have either silver hair and amber eyes or pale golden hair and violet eyes. They prefer clothing of white, silver, yellow, or gold, with cloaks of deep blue or purple.

Gray Elf Traits (Ex): These traits are in addition to the high elf traits.

Wild Elf

Wild elves are barbaric and tribal. Wild elves’ hair color ranges from black to light brown, lightening to silvery white with age. They dress in simple clothing of animal skins and basic plant weaves.

Wild Elf Traits (Ex): These traits are in addition to the high elf traits, except where noted.

Wood Elf

Their hair color ranges from yellow to a coppery red, and they are more muscular than other elves. Their clothing is in dark shades of green and earth tones to better blend in with their natural surroundings.

Wood Elf Traits (Ex): These traits are in addition to the high elf traits, except where noted.

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