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  SYSTEM REFERENCE DOCUMENT 3.5  
DIGESTER

 

Medium Magical Beast

Hit Dice:

8d10+24 (68 hp)

Initiative:

+6

Speed:

60 ft. (12 squares)

Armor Class:

17 (+2 Dex, +5 natural), touch 12, flat-footed 15

Base Attack/Grapple:

+8/+11

Attack:

Claw +11 melee (1d8+4)

Full Attack:

Claw +11 melee (1d8+4)

Space/Reach:

5 ft./5 ft.

Special Attacks:

Acid spray

Special Qualities:

Darkvision 60 ft., immunity to acid, low-light vision, scent

Saves:

Fort +9, Ref +10, Will +3

Abilities:

Str 17, Dex 15, Con 17, Int 2, Wis 12, Cha 10

Skills:

Hide +9, Listen +6, Jump +21, Spot +6

Feats:

Alertness, Improved Initiative, Lightning Reflexes

Environment:

Warm forests

Organization:

Solitary or pack (3–6)

Challenge Rating:

6

Treasure:

None

Alignment:

Always neutral

Advancement:

9–12 HD (Medium); 13–24 HD (Large)

Level Adjustment:

A digester stands about 5 feet tall and is 7 feet long from snout to tail. It weighs about 350 pounds,

COMBAT

A digester is a hunting and eating machine. When it is not hungry (which is rarely), it lies low and avoids most other creatures. When hunting, it looks about for a likely target, then charges forth and delivers a gout of acid. If the initial attack is insufficient to kill the prey, the digester attacks with its hind feet until it can spray acid again.

Acid Spray (Ex): A digester can spray acid in a 20-foot cone, dealing 4d8 points of damage to everything in the area. Once a digester uses this ability, it can’t use it again until 1d4 rounds later.

The creature can also produce a concentrated stream of acid that deals 8d8 points of damage to a single target within 5 feet. In either case, a DC 17 Reflex save halves the damage. The save DC is Constitution-based.

Skills: A digester’s coloration gives it a +4 racial bonus on Hide checks. It also has a +4 racial bonus on Jump checks.

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