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  SYSTEM REFERENCE DOCUMENT 3.5  
CENTAUR

 

Large Monstrous Humanoid

Hit Dice:

4d8+8 (26 hp)

Initiative:

+2

Speed:

50 ft. (10 squares)

Armor Class:

14 (–1 size, +2 Dex, +3 natural), touch 11, flat-footed 12

Base Attack/Grapple:

+4/+12

Attack:

Longsword +7 melee (2d6+6/19–20) or composite longbow (+4 Str bonus) +5 ranged (2d6+4/x3)

Full Attack:

Longsword +7 melee (2d6+6/19–20) and 2 hooves +3 melee (1d6+2); or composite longbow (+4 Str bonus) +5 ranged (2d6+4/x3)

Space/Reach:

10 ft./5 ft.

Special Attacks:

Special Qualities:

Darkvision 60 ft.

Saves:

Fort +3, Ref +6, Will +5

Abilities:

Str 18, Dex 14, Con 15, Int 8, Wis 13, Cha 11

Skills:

Listen +3, Move Silently +4, Spot +3, Survival +2

Feats:

Dodge, Weapon Focus (hoof )

Environment:

Temperate forests

Organization:

Solitary, company (5–8), troop (8–18 plus 1 leader of 2nd–5th level), or tribe (20–150 plus 30% noncombatants plus 10 3rd-level sergeants, 5 5th-level lieutenants, and 1 leader of 5th–9th level)

Challenge Rating:

3

Treasure:

Standard

Alignment:

Usually neutral good

Advancement:

By character class

Level Adjustment:

+2

A centaur is as big as a heavy horse, but much taller and slightly heavier. A centaur is about 7 feet tall and weighs about 2,100 pounds.

Centaurs speak Sylvan and Elven.

COMBAT

A centaur employing a lance deals double damage when it charges, just as a rider on a mount does.

CENTAURS AS CHARACTERS

A centaur druid is usually a tribe’s designated leader and speaker. Centaur characters possess the following racial traits.

Double Ended Spear Terminator Bar
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