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  SYSTEM REFERENCE DOCUMENT 3.5  
BODAK

 

Medium Undead (Extraplanar)

Hit Dice:

9d12 (58 hp)

Initiative:

+6

Speed:

20 ft. (4 squares)

Armor Class:

20 (+2 Dex, +8 natural), touch 12, flat-footed 18

Base Attack/Grapple:

+4/+5

Attack:

Slam +6 melee (1d8+1)

Full Attack:

Slam +6 melee (1d8+1)

Space/Reach:

5 ft./5 ft.

Special Attacks:

Death gaze

Special Qualities:

Damage reduction 10/cold iron, darkvision 60 ft., immunity to electricity, resistance to acid 10 and fire 10, undead traits, vulnerability to sunlight

Saves:

Fort +3, Ref +5, Will +7

Abilities:

Str 13, Dex 15, Con —, Int 6, Wis 12, Cha 12

Skills:

Listen +11, Move Silently +10, Spot +11

Feats:

Alertness, Dodge, Improved Initiative, Weapon Focus (slam)

Environment:

A chaotic evil-aligned plane

Organization:

Solitary or gang (2–4)

Challenge Rating:

8

Treasure:

None

Alignment:

Always chaotic evil

Advancement:

10–13 HD (Medium); 14–27 HD (Large)

Level Adjustment:

Bodaks are the undead remnants of humanoids who have been destroyed by the touch of absolute evil.

A bodak retains fleeting memories of its past life and can speak Common (or some other humanoid language).

COMBAT

Death Gaze (Su): Death, range 30 feet, Fortitude DC 15 negates. Humanoids who die from this attack are transformed into bodaks 24 hours later. The save DC is Charisma-based.

Vulnerability to Sunlight (Ex): Bodaks loathe sunlight, for its merest touch burns their impure flesh. Each round of exposure to the direct rays of the sun deals 1 point of damage to the creature.

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