SRD Header Graphic Bar
  SYSTEM REFERENCE DOCUMENT 3.5  
BABOON

 

Medium Animal

Hit Dice:

1d8+1 (5 hp)

Initiative:

+2

Speed:

40 ft. (8 squares), climb 30 ft.

Armor Class:

13 (+2 Dex, +1 natural), touch 12, flat-footed 11

Base Attack/Grapple:

+0/+2

Attack:

Bite +2 melee (1d6+3)

Full Attack:

Bite +2 melee (1d6+3)

Space/Reach:

5 ft./5 ft.

Special Attacks:

Special Qualities:

Low-light vision, scent

Saves:

Fort +3, Ref +4, Will +1

Abilities:

Str 15, Dex 14, Con 12, Int 2, Wis 12, Cha 4

Skills:

Climb +10, Listen +5, Spot +5

Feats:

Alertness

Environment:

Warm plains

Organization:

Solitary or troop (10–40)

Challenge Rating:

1/2

Advancement:

2–3 HD (Medium)

Level Adjustment:

Baboons are powerful and aggressive primates adapted to life on the ground. They prefer open spaces but climb trees to find safe places to rest overnight. A typical baboon is the size of a big dog.

Males can be 2 to 4 feet long and weigh as much as 90 pounds.

Combat

Baboons usually attack in groups.

Skills: Baboons have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.

Double Ended Spear Terminator Bar
  Return to Index