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SYSTEM REFERENCE DOCUMENT 3.5

 
INTELLIGENT ITEM POWERS

The table above determines how many lesser and greater powers an intelligent item has. To find the item’s specific powers, choose or roll on the appropriate tables below.

Intelligent Item Lesser Powers

d%

Lesser Power

Base Price

Modifier

01–05

Item can bless its allies 3/day

+1,000 gp

06–10

Item can use faerie fire 3/day

+1,100 gp

11–13

Item can cast minor image 1/day

+2,200 gp

14–20

Item has deathwatch continually active

+2,700 gp

21–25

Item can use detect magic at will

+3,600 gp

26–31

Item has 10 ranks in Intimidate

+5,000 gp

32–33

Item has 10 ranks in Decipher Script

+5,000 gp

34–36

Item has 10 ranks in Knowledge (choose category)

+5,000 gp

37–40

Item has 10 ranks in Search

+5,000 gp

41–45

Item has 10 ranks in Spot

+5,000 gp

46–50

Item has 10 ranks in Listen

+5,000 gp

51–54

Item has 10 ranks in Spellcraft

+5,000 gp

55–60

Item has 10 ranks in Sense Motive

+5,000 gp

61–66

Item has 10 ranks in Bluff

+5,000 gp

67–72

Item has 10 ranks in Diplomacy

+5,000 gp

73–77

Item can cast major image 1/day

+5,400 gp

78–80

Item can cast darkness 3/day

+6,500 gp

81–83

Item can use hold person on an enemy 3/day

+6,500 gp

84–86

Item can activate zone of truth 3/day

+6,500 gp

87–89

Item can use daze monster 3/day

+6,500 gp

90–95

Item can use locate object 3/day

+6,500 gp

96–100

Item can use cure moderate wounds (2d8+3) on wielder 3/day

+6,500 gp

All powers function at the direction of the item, although intelligent items generally follow the wishes of their owner. Activating a power or concentrating on an active one is a standard action the item takes.

 

Intelligent Item Greater Powers

d%

Greater Power

Base Price

Modifier

01–06

Item can detect opposing alignment at will

+7,200 gp

07–10

Item can detect undead at will

+7,200 gp

11–13

Item can cause fear in an enemy at will

+7,200 gp

14–18

Item can use dimensional anchor on a foe 1/day

+10,000 gp

19–23

Item can use dismissal on a foe 1/day

+10,000 gp

24–28

Item can use lesser globe of invulnerability 1/day

+10,000 gp

29–33

Item can use arcane eye 1/day

+10,000 gp

34–37

Item has continuous detect scrying effect

+10,000 gp

38–41

Item creates wall of fire in a ring with the wielder at the center 1/day

+10,000 gp

42–45

Item can use quench on fires 3/day

+16,000 gp

46–50

Item has status effect, usable at will

+11,000 gp

51–54

Item can use gust of wind 3/day

+11,000 gp

55–59

Item can use clairvoyance 3/day

+16,000 gp

60–64

Item can create magic circle against opposing alignment (chaos, evil, good, law) at will

+16,000 gp

65–68

Item can use haste on its owner 3/day

+16,000 gp

69–73

Item can create daylight 3/day

+16,000 gp

74–76

Item can create deeper darkness 3/day

+16,000 gp

77–80

Item can use invisibility purge (30 ft. range) 3/day

+16,000 gp

81–85

Item can use slow on its enemies 3/day

+16,000 gp

86–91

Item can locate creature 3/day

+30,000 gp

91–97

Item can use fear against foes 3/day

+30,000 gp

98–100

Item can use detect thoughts at will

+44,000 gp

If the same power is rolled twice, roll again.

 

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