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SYSTEM REFERENCE DOCUMENT 3.5

 
PRISMATIC DRAGON

Dragon (Light)

See also Dragon, Epic

Climate/Terrain: Any land and underground

Organization: Wyrmling, very young, young, juvenile and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring)

Challenge Rating: Wyrmling 14; very young 16; young 22; juvenile 30; young adult 34; adult 39; mature adult 43; old 48; very old 52; ancient 57; wyrm 61; great wyrm 66

Treasure: Double standard

Alignment: Usually neutral

Advancement Range: Wyrmling 24–27 HD (Huge); very young 29–32 HD (Huge); young 34–37 HD (Gargantuan); juvenile 39–42 HD (Gargantuan); young adult 44–47 HD (Gargantuan); adult 49–52 HD (Gargantuan); mature adult 54–57 HD (Colossal); old 59–62 HD (Colossal); very old 64–67 HD (Colossal); ancient 69–72 HD (Colossal+); wyrm 74–77 HD (Colossal+); great wyrm 79+ HD (Colossal+)

Prismatic Dragons by Age

Age

Size

Hit Dice (hp)

Str

Dex

Con

Int

Wis

Cha

Base Attack/

Grapple

Attack

Fort Save

Ref Save

Will Save

Breath Weapon DC

Frightful Presence DC

Wyrmling

H

23d12+138 (287)

29

10

23

20

21

20

+23/+40

+30

+19

+13

+18

27

26

Very young

H

28d12+196 (378)

33

10

25

24

25

24

+28/+47

+37

+23

+16

+23

31

31

Young

G

33d12+297 (511)

37

10

29

28

29

28

+33/+58

+42

+27

+18

+27

35

35

Juvenile

G

38d12+418 (665)

41

10

33

32

33

32

+38/+65

+49

+32

+21

+32

40

40

Young adult

G

43d12+559 (838)

45

10

37

36

37

36

+43/+72

+56

+36

+23

+36

44

44

Adult

C

48d12+720 (1,032)

49

10

41

40

41

40

+48/+83

+59

+41

+26

+41

49

49

Mature adult

C

53d12+901 (1,245)

53

10

45

44

45

44

+53/+90

+66

+45

+28

+45

53

53

Old

C

58d12+1,102 (1,479)

57

10

49

48

49

48

+58/+97

+73

+50

+31

+50

58

58

Very old

C

63d12+1,323 (1,732)

61

10

53

52

53

52

+63/+104

+80

+54

+33

+54

62

62

Ancient

C+

68d12+1,564 (2,006)

65

10

57

56

57

56

+68/+111

+87

+59

+36

+59

67

67

Wyrm

C+

73d12+1,825 (2,299)

69

10

61

60

61

60

+73/+118

+94

+63

+38

+63

71

71

Great wyrm

C+

78d12+2,106 (2,613)

73

10

65

64

65

64

+78/+125

+101

+68

+41

+68

76

76

Prismatic Dragon Abilities by Age

Age

Speed

Inititative

AC

Special Abilities

Caster Level

SR

Wyrmling

60 ft., fly 250 ft. (poor)

+0

35 (–2 size, +5 deflection, +22 natural), touch 13, flat-footed 35

Damage reduction 10/magic, deflecting force, hypnotic pattern, immune to light and blindness

5th

24

Very young

60 ft., fly 250 ft. (poor)

+0

42 (–2 size, +7 deflection, +27 natural), touch 15, flat-footed 42

 

8th

30

Young

60 ft., fly 300 ft. (clumsy)

+0

47 (–4 size, +9 deflection, +32 natural), touch 15, flat-footed 47

Damage reduction 15/magic

11th

36

Juvenile

60 ft., fly 300 ft. (clumsy)

+0

54 (–4 size, +11 deflection, +37 natural), touch 17, flat-footed 54

Rainbow pattern

13th

42

Young adult

60 ft., fly 300 ft. (clumsy)

+0

61 (–4 size, +13 deflection, +42 natural), touch 19, flat-footed 61

Damage reduction 15/epic

17th

48

Adult

60 ft., fly 300 ft. (clumsy)

+0

64 (–8 size, +15 deflection, +47 natural), touch 17, flat-footed 64

Sunbeam

20th

54

Mature adult

60 ft., fly 300 ft. (clumsy)

+0

71 (–8 size, +17 deflection, +52 natural), touch 19, flat-footed 71

Damage reduction 20/epic

23rd

60

Old

60 ft., fly 300 ft. (clumsy)

+0

78 (–8 size, +19 deflection, +57 natural), touch 21, flat-footed 78

Sunburst

26th

66

Very old

60 ft., fly 300 ft. (clumsy)

+0

85 (–8 size, +21 deflection, +62 natural), touch 23, flat-footed 85

Damage reduction 25/epic

29th

68

Ancient

60 ft., fly 350 ft. (clumsy)

+0

92 (–8 size, +23 deflection, +67 natural), touch 25, flat-footed 92

Prismatic wall

32nd

74

Wyrm

60 ft., fly 350 ft. (clumsy)

+0

99 (–8 size, +25 deflection, +72 natural), touch 27, flat-footed 99

 

35th

80

Great wyrm

60 ft., fly 350 ft. (clumsy)

+0

106 (–8 size, +27 deflection, +77 natural), touch 29, flat-footed 106

Prismatic sphere

38th

86

A prismatic dragon’s natural weapons are treated as magic (wyrmling – juvenile) or epic (young adult – great wyrm) for the purpose of overcoming damage reduction.

Combat

Breath Weapon (Su): A prismatic dragon has one type of breath weapon, a prismatic spray effect. The breath weapon’s cone is of the size indicated by the dragon’s size, not the normal cone for the spell.

Deflecting Force (Su): A prismatic dragon is protected by a shield of shimmering light similar to a cloak of chaos that provides a deflection bonus to its AC. The deflection bonus is equal to the dragon’s Charisma bonus.

Immune to Light and Blindness (Ex): Prismatic dragons cannot be harmed by any light, including Evocation [Light] spells, searing light, and the various prismatic (sphere, spray, wall) spells. In addition, they are immune to any spell or effect that causes blindness.

Spell-Like Abilities: At will—hypnotic pattern, rainbow pattern; 3/day—prismatic sphere, prismatic wall, sunbeam, sunburst. The DC is Charisma-based.

Sample Prismatic Dragon, Old

Colossal Dragon

Hit Dice: 58d12+1,102 (1,479 hp)

Initiative: +4 (Improved Initiative)

Speed: 60 ft., fly 300 ft. (clumsy)

AC: 78 (–8 size, +19 deflection, +57 natural)

Base Attack/Grapple: +58/+97

Attack: Bite +74 (4d8+23/19-20) melee

Full Attack: Bite +74 melee, 2 claws +69 (4d6+11) melee, 2 wings +68 (2d8+11) melee, tail slap +69 (4d6+34) melee

Space/Reach: 30 ft./20 ft

Special Attacks: Crush 4d8+34 (DC 58), tail sweep 2d8+34 (DC 58), breath weapon, frightful presence (DC 58), spells (caster level 26th), spell-like abilities

Special Qualities: Immunities, DR 20/epic, SR 66, blindsight, keen senses, deflecting force

Saves: Fort +50, Ref +31, Will +50

Abilities: Str 57, Dex 10, Con 49, Int 48, Wis 49, Cha 48

Skills: Balance +67, Bluff +80, Climb +84, Concentration +80, Diplomacy +92, Disable Device +80, Escape Artist +61, Gather Information +86, Heal +80, Intimidate +86, Jump +102, Knowledge (all) +80, Listen +80, Move Silently +61, Open Lock +61, Perform (any two) +80, Search +80, Sense Motive +80, Spellcraft +86, Spot +80, Survival +80, Tumble +67, Use Magic Device +80

Feats: Blinding Speed (x2), Cleave, Flyby Attack, Great Cleave, Improved Critical (bite), Improved Initiative, Improved Sunder, Improved Spell Capacity (9th), Improved Spell Capacity (9th), Power Attack, Quicken Spell-Like Ability, Snatch, Spell Knowledge (x4), Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap)

Climate/Terrain: Any land and underground

Organization: Solitary, pair, or family (1–2 and 2–5 off-spring)

Challenge Rating: 48

Treasure: Double standard

Alignment: Usually neutral

Advancement: 59–62 HD (Colossal)

A prismatic dragon’s natural weapons are treated as epic for the purpose of overcoming damage reduction.

Breath Weapon (Su): Cone of prismatic spray, 70 ft., effect as spell, Ref half (DC 58).

Spell-Like Abilities: At will—hypnotic pattern, rainbow pattern; 3/day—sunbeam, sunburst. Caster level 26th; save DC 29 + spell level. The DC is Charisma-based.

Immunities (Ex): Immune to sleep and paralysis effects, immune to light and blindness effects.

Sorcerer Spells Known (6/11/11/11/10/10/10/10/9/11; base DC 29 + spell level): 0—dancing lights, daze, detect magic, ghost sound, light, prestidigitation, ray of frost, read magic, resistance; 1st—enlarge person, mage armor, magic missile, shield, true strike, unseen servant; 2nd—alter self, blur, darkness, detect thoughts, levitate; 3rd—blink, fireball, greater magic weapon, haste, tongues, wind wall; 4th—confusion, polymorph, scrying, stoneskin; 5th—baleful polymorph, dismissal, fabricate, passwall, wall of force; 6th—antimagic field, greater dispel magic, true seeing; 7th—forcecage, sequester, spell turning, greater teleport; 8th—greater planar binding, mass charm monster, symbol of death, temporal stasis; 9th—dominate monster, gate, imprisonment, time stop, wish

Possessions: Staff of the cosmos, ring of regeneration, 15,563 gp.

Double Ended Spear Terminator Bar
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