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SYSTEM REFERENCE DOCUMENT 3.5

 
Table: Intelligent Item Special Purpose Powers

d%

Special Purpose Power

01–10

Blindness1 (DC 172) for 2d6 rounds

11–20

Confusion1 (DC 192) for 2d6 rounds

21–25

Fear1 (DC 192) for 1d4 rounds

26–55

Hold monster1 (DC 192) for 1d4 rounds

56–65

Slay living1 (DC 202)

66–75

Disintegrate1 (DC 212)

76–80

True resurrection on wielder, one time only

81–100

+4 luck bonus on all saving throws, +4 deflection AC bonus, spell resistance 30

1 This power affects the opponent of the item’s wielder on a successful hit unless the opponent makes a Will save at the listed DC.

2 Choose an ability score of the item (usually the highest) at the time the item is created or randomly generated. Add that ability’s bonus to the listed DC.

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