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SYSTEM REFERENCE DOCUMENT 3.5

 

Ray (Su or Sp): This form of special attack works like a ranged attack. Hitting with a ray attack requires a successful ranged touch attack roll, ignoring armor, natural armor, and shield and using the creature’s ranged attack bonus. Rays have varying ranges, which are simple maximums (i.e. no range increment). A ray’s attack roll never takes a range penalty. Even if a ray hits, it usually allows the target to make a saving throw (Fortitude or Will). Rays never allow a Reflex saving throw, but if a character’s Dexterity bonus to AC is high, it might be hard to hit her with the ray in the first place.

The descriptive text specifies the maximum range, effects, and any applicable saving throw.

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