SRD Header Graphic Bar
 

SYSTEM REFERENCE DOCUMENT 3.5

 
Actions in Combat Table

Table: Actions in Combat

 

Standard Action

Attack of Opportunity1

Attack (melee)

No

Attack (ranged)

Yes

Attack (unarmed)

Yes

Activate a magic item other than a potion or oil

No

Aid another

Maybe2

Bull rush

Yes

Cast a spell (1 standard action casting time)

Yes

Concentrate to maintain an active spell

No

Dismiss a spell

No

Draw a hidden weapon (see Sleight of Hand skill)

No

Drink a potion or apply an oil

Yes

Escape a grapple

No

Feint

No

Light a torch with a tindertwig

Yes

Lower spell resistance

No

Make a dying friend stable (see Heal skill)

Yes

Overrun

No

Read a scroll

Yes

Ready (triggers a standard action)

No

Sunder a weapon (attack)

Yes

Sunder an object (attack)

Maybe3

Total defense

No

Turn or rebuke undead

No

Use extraordinary ability

No

Use skill that takes 1 action

Usually

Use spell-like ability

Yes

Use supernatural ability

No

Move Action

Attack of Opportunity1

Move

Yes

Control a frightened mount

Yes

Direct or redirect an active spell

No

Draw a weapon4

No

Load a hand crossbow or light crossbow

Yes

Open or close a door

No

Mount a horse or dismount

No

Move a heavy object

Yes

Pick up an item

Yes

Sheathe a weapon

Yes

Stand up from prone

Yes

Ready or loose a shield4

No

Retrieve a stored item

Yes

Full-Round Action

Attack of Opportunity1

Full attack

No

Charge5

No

Deliver coup de grace

Yes

Escape from a net

Yes

Extinguish flames

No

Light a torch

Yes

Load a heavy or repeating crossbow

Yes

Lock or unlock weapon in locked gauntlet

Yes

Prepare to throw splash weapon

Yes

Run

Yes

Use skill that takes 1 round

Usually

Use touch spell on up to six friends

Yes

Withdraw5

No

Free Action

Attack of Opportunity1

Cast a quickened spell

No

Cease concentration on a spell

No

Drop an item

No

Drop to the floor

No

Prepare spell components to cast a spell6

No

Speak

No

No Action

Attack of Opportunity1

Delay

No

5-foot step

No

Action Type Varies

 

Disarm7

Yes

Grapple7

Yes

Trip an opponent7

Yes

Use feat8

Varies

1 Regardless of the action, if you move out of a threatened square, you usually provoke an attack of opportunity. This column indicates whether the action itself, not moving, provokes an attack of opportunity.

2 If you aid someone performing an action that would normally provoke an attack of opportunity, then the act of aiding another provokes an attack of opportunity as well.

3 If the object is being held, carried, or worn by a creature, yes. If not, no.

4 If you have a base attack bonus of +1 or higher, you can combine one of these actions with a regular move. If you have the Two- Weapon Fighting feat, you can draw two light or one-handed weapons in the time it would normally take you to draw one.

5 May be taken as a standard action if you are limited to taking only a single action in a round.

6 Unless the component is an extremely large or awkward item.

7 These attack forms substitute for a melee attack, not an action. As melee attacks, they can be used once in an attack or charge action, one or more times in a full attack action, or even as an attack of opportunity.

8 The description of a feat defines its effect.

 

Double Ended Spear Terminator Bar
  Return to Index