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SYSTEM REFERENCE DOCUMENT 3.5

 
COMMONER

Hit Die: d4.

Class Skills

The commoner’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Jump (Str), Listen (Wis), Profession (Wis), Ride (Dex), Spot (Wis), Swim (Str), and Use Rope (Dex).

Skill Points at 1st Level: (2 + Int modifier) x 4.

Skill Points at Each Additional Level: 2 + Int modifier.

Table: The Commoner

NPC Level

Base Attack Bonus

Fort Save

Ref Save

Will Save

1st

+0

+0

+0

+0

2nd

+1

+0

+0

+0

3rd

+1

+1

+1

+1

4th

+2

+1

+1

+1

5th

+2

+1

+1

+1

6th

+3

+2

+2

+2

7th

+3

+2

+2

+2

8th

+4

+2

+2

+2

9th

+4

+3

+3

+3

10th

+5

+3

+3

+3

11th

+5

+3

+3

+3

12th

+6/+1

+4

+4

+4

13th

+6/+1

+4

+4

+4

14th

+7/+2

+4

+4

+4

15th

+7/+2

+5

+5

+5

16th

+8/+3

+5

+5

+5

17th

+8/+3

+5

+5

+5

18th

+9/+4

+6

+6

+6

19th

+9/+4

+6

+6

+6

20th

+10/+5

+6

+6

+6

Class Features

The following is a class feature of the commoner NPC class.

Weapon and Armor Proficiency: The commoner is proficient with one simple weapon. He is not proficient with any other weapons, nor is he proficient with any type of armor or shields.

Double Ended Spear Terminator Bar
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